A little about me.
I care about the details that make an experience feel effortless, and I’m at my best working through a problem that doesn’t have an obvious answer.
I design where systems, people, and decisions meet.
I’m a Product designer based in Missouri with experience across agency, in-house, and institutional environments. I’ve worked with brands like T-Mobile and WongDoody, and I’m currently at Missouri S&T, where I help lead product design across multiple university websites.
I care about the details that make an experience feel effortless, and I’m at my best when I’m working through a problem that doesn’t have an obvious answer. Whether I’m collaborating with a cross-functional team or leading a project on my own, I focus on work that creates real impact for real people.
A few things you can count on.
I use AI tools like Claude every day, and I own every design and product decision that comes out of them. It lets me take an idea all the way to a real product instead of stopping at a spec: Lineara shipped as a live app that way, and I built this portfolio hands-on too. The judgment stays human; the busywork doesn’t.
I try to see the whole system, not just the screen in front of me. A change in one place usually ripples into onboarding, support, and whatever ships next, so I design for those connections instead of polishing one frame in isolation. Getting those relationships right is what keeps a product coherent as it grows.
Most work moves through a problem space and a solution space, widening to explore, then narrowing to commit. The steps below are typical, not a script. Some projects loop back, some skip one.
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01
Reframe
Question the brief and find the real problem.
- Stakeholder & user interviews
- Auditing the brief and the data
- Journey & pain-point mapping
- A sharper problem statement
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02
Explore
Open up directions, then narrow to a bet.
- Divergent concepts & sketches
- A few directions to react to
- Competitive teardowns
- Aligning on one direction
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03
Build
Design the solution and make it feel real.
- High-fidelity UI & interaction design
- Accessibility & responsive states
- Prototyping to pressure-test it
- Polishing states & edge cases
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04
Ship & learn
Get it live, then see what actually happened.
- Design QA with engineering
- Launch & handoff
- Measuring outcomes
- Iterating on what we learn
Off the clock.
A lot of my time goes to sports. I grew up playing and watching football and basketball, and that love never really went anywhere. These days it mostly shows up in fantasy football, which I got way too into, so I ended up building a side project called Lineara around it: a fantasy football draft assistant that re-scores the board every pick with an AI coach.
I’m a Kansas City Chiefs guy, and on the NBA side I’m a Celtics fan. There wasn’t a home team where I grew up, so I latched onto Paul Pierce as my favorite player, and I’ve stuck with the Celtics ever since.
Music is on for pretty much everything I do. I’ll listen to just about anything: rap, indie, rock, pop, it doesn’t matter. What’s playing usually depends on the mood, whether I’m heads-down on a project, gaming with friends, or just driving with nowhere to be.
If you want a sense of my taste, the tracks on repeat below are a pretty honest snapshot of what’s been in rotation lately.
I’m also a gamer, mostly FPS stuff like CS2, COD, and Apex, though I’ve gotten into TFT here and there too. I like the competitive side of it, but honestly some of the best nights are the ones where nobody cares about winning and you’re just messing around with friends.
I’ve got a dog who’s a huge part of my life, and I’d love to add more animals down the road. My big dream is to spend a few weeks just exploring Italy, taking it slow and making my way to Rome and the Colosseum. I’m a bit of a history nerd, so a trip like that would be as much about soaking it all in as anything else.
Also on the list, somewhere: a 1968 Mustang GT fastback, and a move closer to the beach. I’d happily trade tornadoes and Midwest winters for nicer weather year round.