Senior UX Designer · Missouri S&T · Central Time

A little about me.

I’m a UX designer who likes complicated problems. Not just making a screen look better, but figuring out why something is confusing in the first place, how all the pieces connect, and what can actually be done about it.

I’ve worked in agencies, in-house teams, and higher education, including work for T-Mobile and WongDoody and my current role at Missouri S&T. My work sits somewhere between UX, UI, information architecture, and product thinking. I like getting into the details, understanding how things work, and making them easier to use.

RoleSenior UX Designer CurrentlyMissouri S&T Based inMissouri, USA · Central Time Experience5 years
§01 Professional

I like figuring out how things work.

Background

I’ve worked on everything from telecom experiences used by millions of customers to university websites that help students find the information they need.

At T-Mobile, I was embedded with a T-Mobile product team through WongDoody, working alongside their designers and product teams on consumer and account experiences. At Missouri S&T, I work much more independently, designing and building websites across the university and working directly with staff, faculty, deans, and vice chancellors.

The environments are pretty different, but the part I enjoy is usually the same: there’s a messy problem, a lot of people involved, and no obvious answer. I like getting into that mess and figuring out what actually needs to change.

§02 How I work

A few things that matter to me.

AI is part of the toolkit

I use AI tools like Claude and ChatGPT pretty much every day. Not to make design decisions for me, but to help me get further with an idea. I can prototype, write code, work through a problem, fix CSS, explore directions, and actually build things instead of stopping at a Figma file.

That’s how I built Lineara, and it’s also how I built this portfolio. I still make the decisions. AI just lets me do more of the work myself.

Systems, not just screens

I don’t really think of a design as one screen sitting by itself. Change one thing and it can affect the next step, the content around it, what someone expects to happen, or how the whole thing gets maintained later.

I like understanding those connections. Sometimes the right answer is a better interface. Sometimes it’s changing the structure underneath it.

I like owning the work

I’ve always preferred being involved beyond the handoff. At Missouri S&T, I design and build a lot of the work myself, which means I get to see what happens after the mockup.

That doesn’t mean I need to do everything myself. I like working with other people and getting their perspective. I just want to stay close enough to the problem to understand whether what we designed actually worked.

§03 Off the clock

Off the clock.

Sports

I’ve always been into football and basketball. I played both growing up and still watch pretty much everything I can. These days, a lot of that has turned into fantasy football, which is also why I ended up building Lineara. Chiefs on Sundays, Celtics the rest of the year.

Music

I listen to music constantly. Rap, indie, rock, pop. Pretty much anything depending on the day.

Gaming

Mostly FPS games like CS2, COD, and Apex, with some TFT mixed in. I like competitive games and trying to get better, but honestly, playing with friends is usually the best part.

Animals, travel & other things

I have a dog who thinks she owns the place, I’m really into history, and I’d love to make it to Rome someday. A few things on the long-term list: a 1968 Mustang GT fastback and living somewhere closer to the beach.

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