I’m a UX designer who likes complicated problems. Not just making a screen look better, but figuring out why something is confusing in the first place, how all the pieces connect, and what can actually be done about it.
I’ve worked in agencies, in-house teams, and higher education, including work for T-Mobile and WongDoody and my current role at Missouri S&T. My work sits somewhere between UX, UI, information architecture, and product thinking. I like getting into the details, understanding how things work, and making them easier to use.
I’ve worked on everything from telecom experiences used by millions of customers to university websites that help students find the information they need.
At T-Mobile (via WongDoody, 2021–2023), I was embedded with a T-Mobile product team, working alongside their designers and product teams on consumer and account experiences. At Missouri S&T (2023–present), I work much more independently, designing and building websites across the university and working directly with staff, faculty, deans, and vice chancellors.
The environments are pretty different, but the part I enjoy is usually the same: there’s a messy problem, a lot of people involved, and no obvious answer. I like getting into that mess and figuring out what actually needs to change.
I don’t really think of a design as one screen sitting by itself. Change one thing and it can affect the next step, the content around it, what someone expects to happen, or how the whole thing gets maintained later.
I like understanding those connections. Sometimes the right answer is a better interface. Sometimes it’s changing the structure underneath it.
I’ve always preferred being involved beyond the handoff. At Missouri S&T, I design and build a lot of the work myself, which means I get to see what happens after the mockup.
That doesn’t mean I need to do everything myself. I like working with other people and getting their perspective. I just want to stay close enough to the problem to understand whether what we designed actually worked.
A lot of my time at Missouri S&T involves bringing non-designers along. That means presenting work to vice chancellors and deans, and coaching faculty and staff through design decisions they haven’t had to make before.
I don’t have a formal mentor title, but I give feedback and help guide the junior designer on the team on UI and UX standards. Getting people to a place where they can evaluate design work clearly is often as useful as the work itself.
I’ve always been into football and basketball. I played both growing up and still watch pretty much everything I can. These days, a lot of that has turned into fantasy football, which is also why I ended up building Lineara. Chiefs on Sundays, Celtics the rest of the year.
I listen to music constantly. Rap, indie, rock, pop. Pretty much anything depending on the day.
Mostly FPS games like CS2, COD, and Apex, with some TFT mixed in. I like competitive games and trying to get better, but honestly, playing with friends is usually the best part.
I have a dog who thinks she owns the place, I’m really into history, and I’d love to make it to Rome someday. A few things on the long-term list: a 1968 Mustang GT fastback and living somewhere closer to the beach.