Senior UX Designer · Missouri S&T · Central Time

A little about me.

I care about the details that make an experience feel effortless, and I'm at my best working through a problem that doesn't have an obvious answer.

RoleSenior UX Designer CurrentlyMissouri S&T Based inMissouri, USA · Central Time Experience5 years
§01 Professional

I design where systems, people, and decisions meet.

Background

I'm a UX designer based in Missouri with experience across agency, in-house, and institutional environments. I've worked with brands like T-Mobile and WongDoody, and I'm currently at Missouri S&T, where I help lead product design across multiple university websites.

I care about the details that make an experience feel effortless, and I'm at my best when I'm working through a problem that doesn't have an obvious answer. Whether I'm collaborating with a cross-functional team or leading a project on my own, I focus on work that creates real impact for real people.

§02 How I work

A few things you can count on.

AI is part of the toolkit

I use AI tools like Claude every day, and I own every design and product decision that comes out of them. It lets me take an idea all the way to a real product instead of stopping at a spec. Lineara shipped as a live app that way, and I built this portfolio hands-on too. The judgment stays human; the busywork doesn't.

Systems, not screens

I try to see the whole system, not just the screen in front of me. A change in one place usually ripples into onboarding, support, and whatever ships next, so I design for those connections instead of polishing one frame in isolation. Getting those relationships right is what keeps a product coherent as it grows.

The shape of a project

Most work moves through a problem space and a solution space, widening to explore, then narrowing to commit. The steps below are typical, not a script. Some projects loop back, some skip one.

01

Reframe

Question the brief and find the real problem.
  • Stakeholder interviews
  • Requirements and constraints
  • User research
  • Problem definition
02

Explore

Open up directions, then narrow to a test.
  • Exploring concepts
  • Sketches and wireframes
  • Competitive analysis
  • Agree on one direction
03

Build

Design the solution and make it feel real.
  • High-fidelity UI design
  • Responsive and accessible states
  • Interactive prototypes
  • Usability testing
04

Ship & learn

Get it live, then see what actually happened.
  • Design QA with engineering
  • Launch and handoff
  • Measuring outcomes
  • Iteration
§03 Personal

Off the clock.

Sports

I grew up playing and watching football and basketball, and that never went away. These days it mostly shows up as fantasy football, enough that I built Lineara around it. Chiefs on Sundays, Celtics the rest of the year.

Music

Music is on for pretty much everything I do. Rap, indie, rock, pop. What's playing depends entirely on the mood.

Gaming

Mostly FPS: CS2, COD, Apex, with some TFT in between. I like the competitive side, but the best nights are the ones where nobody's keeping score.

Animals, travel & dreams

A dog who runs the house, a history habit, and a trip to Rome somewhere on the list. Long term: a 1968 Mustang GT fastback and a move closer to the beach.

← Back to work See the case studies.